Entry-level developer

Web Developer - Java Full Stack Engineer - Unity Game Developer.

I build Unity game projects, front-end websites and never stop learning and pushing myself to do better.

  • Unity / C#
  • HTML / CSS / JavaScript
  • Java
  • Italian & English
Portrait of Lukas Fossati

What I bring

Profile

I am a junior developer with a strong interest in building software by actually shipping projects. My strongest practical work so far is in Unity and C#, and I also build front-end websites using HTML, CSS, JavaScript, and Bootstrap. I like learning by solving concrete problems, improving structure, and turning ideas into working results.

What I am looking for

I am looking for junior or internship opportunities where I can contribute to real projects, improve quickly, and gain more professional experience. I am especially interested in game development, front-end work, and software roles where problem-solving and implementation matter.

What I am working on right now

In development since October 2025

Mobile and PC strategy prototype

I am currently building a more advanced Unity project inspired by real-time lane-based strategy games. The work includes gameplay systems, deployment logic, combat flow, UI, multiplayer synchronization, and ongoing iteration on mechanics and polish.

The project is AI-assisted for research and iteration support to make that workflow clear, while the direction, debugging and implementation decisions remain mine.

  • Unity + C# gameplay systems
  • Multiplayer and real-time interaction
  • UI, balancing, and character design
  • AI-assisted research and iteration support

Gameplay showcase

Current prototype build

A short showcase of the current strategy prototype, including deployment, combat flow, units, towers, and UI.

Watch on YouTube

Direction

Portfolio goal

This portfolio is structured to show practical work: what I built, which tools I used, and which skills each project demonstrates.

Strengths

What stands out

My strongest areas right now are Unity, C#, front-end layout work, rapid learning, and improving projects through debugging.

Selected work

Web project

ProfitHub

Front-end concept website initially built with a classmate, then improved as solo.

See details

Unity project

Flabby Bird

Arcade-style Unity project focused on gameplay fundamentals and game flow.

See details

Unity project

Gold Clicker

Idle/clicker prototype focused on progression loops, timers, and UI feedback.

See details

Unity project

Runner

My second most advanced showcased game project, centered on systems, pacing, modifiers and savings.

See details

Front-end concept website

ProfitHub

HTML CSS JavaScript Team project Rapid delivery
Open project

ProfitHub is a front-end concept website created with a classmate during a short school sprint. The goal was to present a working concept of business idea.

This project shows that I can build layouts, organize content into clear sections, and turn an idea into a usable front-end presentation.

What I worked on

  • Page layout and front-end structure
  • Styling and visual consistency
  • Content presentation for multiple sections

What it demonstrates

  • Front-end fundamentals
  • Responsive thinking and layout work
  • Collaboration on a small project
  • Ability to deliver a working concept

Tools and areas I work with

Languages

  • C#
  • JavaScript
  • Java
  • HTML
  • CSS

Game Development

  • Unity
  • Gameplay scripting
  • UI implementation
  • Timers, upgrades, progression logic

Web Development

  • Page layout and responsive structure
  • Front-end styling
  • JavaScript interaction basics
  • Bootstrap

Tools & workflow

  • Visual Studio
  • GitHub
  • Project-based learning

Relevant background

March 2026 - Ongoing

//kood (School)

Kood is a well known organization in Estonia that teaches Java, focusing on teaching problem solving, debugging and teamwork. With the goal to help people get into the IT job industry.

Ongoing

Minecraft commissions

Built custom Minecraft maps for Fiverr briefs, balancing visual presentation, terrain composition, and playable layout for client work.